• The Mi.Mu Gloves
  • Mi.Mu is a non-profit startup comprising a highly skilled team of musicians, artists, scientists and technologists developing cutting-edge wearable technology for the performance and composition of music. Our musical glove system represents a truly elegant fusion of traditional textiles with advanced motion tracking electronics and algorithms. Combined with dedicated gesture detection and mapping software, the Mi.Mu gloves offer a new and flexible approach to the control of music and visuals with intuitive human movement. Users experience a dramatic shift in their perceptions of music performance and composition as the technology fades away and what used to be a barrier to entry becomes an enabler of creative freedom.
  • Our aim for the Mi.Mu glove system is to contribute substantially to the thriving community of makers, musicians, hackers and anyone interested in changing how people interact with creative arts technology. Although our primary focus is music, the Mi.Mu gloves have unlimited potential outside of this domain. Artists, engineers and scientists from a range of fields began signalling their interests when Imogen Heap, our "founding director" first demonstrated the gloves at a number of international technology conferences including TED Global and Wired 2012. Inspired by this reaction the Mi.Mu team is now working hard to make this technology available to the public at artist friendly prices!
  • Mi.Mu is a non-profit startup comprising a highly skilled team of musicians, artists, scientists and technologists developing cutting-edge wearable technology for the performance and composition of music. Our musical glove system represents a truly elegant fusion of traditional textiles with advanced motion tracking electronics and algorithms. Combined with dedicated gesture detection and mapping software, the Mi.Mu gloves offer a new and flexible approach to the control of music and visuals with intuitive human movement. Users experience a dramatic shift in their perceptions of music performance and composition as the technology fades away and what used to be a barrier to entry becomes an enabler of creative freedom.

    Our aim for the Mi.Mu glove system is to contribute substantially to the thriving community of makers, musicians, hackers and anyone interested in changing how people interact with creative arts technology. Although our primary focus is music, the Mi.Mu gloves have unlimited potential outside of this domain. Artists, engineers and scientists from a range of fields began signalling their interests when Imogen Heap, our "founding director" first demonstrated the gloves at a number of international technology conferences including TED Global and Wired 2012. Inspired by this reaction the Mi.Mu team is now working hard to make this technology available to the public at artist friendly prices!
  • Why Gloves for Music ?
  • Most of us on our small team are musicians who are tired of being stuck behind computer screens, keyboards, faders, knobs, and buttons to make our music. We feel there could be a better way that is more like the experiences we have with traditional instruments: using the dexterity and mobility of the human body.
  • Imagine, for example, that instead of turning up a fader in order to bring in a sound or add reverb, you could be raising your arms to achieve the same effect. Or to move a sound around the room, you could simply point where you want it to be. Not only is this much more intuitive, it is also more enjoyable to watch, making it easier for your audience to connect with what you're doing. Our aim is to break down the barriers between musicians and machines, and between performers and audiences. Every musician and/or performer will know the bane of their existence is to have to carry, or worse, ship vast amounts of technological equipment to whatever destination they are playing. The gloves are a compact, lightweight and self-contained system requiring little more than a laptop to function fully.
  • Most of us on our small team are musicians who are tired of being stuck behind computer screens, keyboards, faders, knobs, and buttons to make our music. We feel there could be a better way that is more like the experiences we have with traditional instruments: using the dexterity and mobility of the human body. Imagine, for example, that instead of turning up a fader in order to bring in a sound or add reverb, you could be raising your arms to achieve the same effect. Or to move a sound around the room, you could simply point where you want it to be. Not only is this much more intuitive, it is also more enjoyable to watch, making it easier for your audience to connect with what you're doing. Our aim is to break down the barriers between musicians and machines, and between performers and audiences. Every musician and/or performer will know the bane of their existence is to have to carry, or worse, ship vast amounts of technological equipment to whatever destination they are playing. The gloves are a compact, lightweight and self-contained system requiring little more than a laptop to function fully.

The Gloves:


capture the movements and postures of your hands. Our software allows this information to be mapped to musical control messages which can then be easily routed to your favorite music software.

LED:


Programable RGB led for data feedback.

Haptic Motors:


vibration motor activation to provide the user with tactile feedback about what's happening inside the software, without needing to watch a computer screen.

Flex Sensors:


high precision flex sensors over knuckles, specifically the gloves track the following: The orientation of your hand, the “flex” of your fingers, Your current hand posture (e.g. fist, open hand, one finger point), the direction (up, down, left, right, forwards, backwards) of your hand, sharp movements such as drum hits.

x-OSC Board:


the glove is also loaded with our secret weapon: x-OSC (designed by Tom and Seb). This board has input pins for the bend sensors, output pins to update the LED and vibration motors, the x-OSC sends all this data over Wi-Fi, making your glove immediately compatible with any Wi-Fi enabled computer.

Optimised for music:


Open fingertips / palms for unrestricted use with instruments, touch screens. Designed for aesthetics and comfort, thin, stretchy, breathable fabrics (robust, hand washable, beautiful).

IMU Motion Tracker:


on-board IMU (motion/orientation sensors) to enable real-time gesture detection (gyroscope, accelerometer, 32 channel I/O, Low latency Wi-Fi, OSC compatible).

IMOGEN HEAP

@imogenheap / imogenheap.com / imogen [at] mimu.org.uk

Imogen Heap is a British eclectic, eccentric and innovative recording artist. Her talent spans from the craft of songwriting to elaborate live multi-instrumental improvisations with electronics, building on a unique voice, classical training and unusual interest and command of technology which is fully explored within and outside of her musical projects.

Self-produced, independent, engaged, she blurs the boundaries between pure artform and creative entrepreneurship. Heap's last album, Ellipse, earned her a Grammy and Ivor Novello award. This summer marks the release of Sparks, her fifth and most ambitious album to date, which includes the glove song, Me the Machine.

THOMAS MITCHELL

@teamaxe / teamaxe.co.uk / thomas [at] mimu.org.uk

Thomas Mitchell is a computer scientist, researcher and electronic musician lecturing computer music at the University of the West of England, Bristol. His interests cover many aspects of adaptive sound design and interactive music performance / composition.

He enjoys working with artists and has a genuine passion for developing technology that enables new modes of interaction and expression. His recent work includes the interactive dance and music multimedia installation and performance system danceroom Spectroscopy.

KELLY SNOOK

Kelly Snook is a researcher, engineer, musician, and maker based in London but transplanted from the US, where she spent nearly two decades as a NASA researcher.

After leaving NASA, she worked for several years as Imogen Heap’s musical assistant, and now freelances as an independent data sonification researcher and music producer at her recording studio, It’s Not Rocket Science Studios. She holds a Ph.D. in Aeronautics and Astronautics from Stanford University.

SEB MADGWICK

@xioTechnologies / x-io Technologies / seb [at] mimu.org.uk

Seb Madgwick is the director of x-io Technologies, making wireless IMUs and custom electronics.

He is also finishing his Ph.D. at the University of Bristol this year, just in time to dive in to some serious glove development! His background is in systems engineering and robotics but he now spends more time collaborating with artists and creative technologists.

HANNAH PERNER-WILSON

plusea.at / hannah [at] mimu.org.uk

Hannah Perner-Wilson is a futuristic DIY e-textile expert who combines conductive materials and craft techniques.

She is developing new styles of building electronics that emphasize materiality and process, and publishes her research online to support her vision for “electronic diversity” or increasingly personalized technologies.

She holds a BA in Industrial Design from the University for Art and Industrial Design, Linz and an MA in Media Arts and Sciences from the MIT Media Lab and forms the collective KOBAKANT with Mika Satomi.

ADAM STARK

@mostlynoise / adamstark.co.uk / adam [at] mimu.org.uk

Adam Stark is a researcher, computer scientist and musician based in London. In 2011 he completed his Ph.D. at Queen Mary University of London on digital signal processing and audio analysis in live musical performances and installations. He subsequently co-founded the arts-technology education studio Codasign.

He is interested in changing the way music is composed and performed through new technologies.
He can be found working with artist Di Mainstone on the Human Harp, using audio analysis with artists in live performances or playing with London-based six piece band Rumour Cubes.

RACHEL FREIRE

@rachelfreire / Rachelfreire.com / rachel [at] mimu.org.uk

A designer and artist with an eponymous conceptual fashion label specialising in leather and stretch materials.Her work focuses on intricate details and using tactile objects to create narratives.

She works across disciplines in all aspects of design which concern clothing and the body. She has a BA in Design for Performance from Central St. Martins and has most recently been creating specialist leather and gloves for Marvel Studios, lending the futuristic aspects of her design work to the heroines and villianesses of the big screen. She now feeds all this into the world of musical gloves.










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